Post jam!
Skeledaddler! » Devlog
I finally came around to implementing the feedback we got from Ludum Dare! I believe the game is much better and smoother to play now ^^
- Now the only way to select body parts is to click on them on the map. We found this was the most intuitive and easy to use.
- You can now hold Shift while controlling the leg to adjust your kicks better. Doing this locks the direction you're facing and moves the leg more slowly.
- The speedrun timer now only starts when you move.
- The timer is now always visible in game so you know if you're gonna make the target time or not.
- I made the final level's timer less strict and added a safety net for the legs on that hole people were always getting stuck on.
- Auto-save so you keep your progress between sessions.
- Portuguese translation.
- Better glow shader and new drop-shadow shader!
Also, if you like medals and leaderboards, you can play on Newgrounds! https://www.newgrounds.com/portal/view/1011151
I hope you like the game, weeeeee!!!
Files
Skeledaddler Windows (Jam Version) 39 MB
13 hours ago
Skeledaddler Linux (Jam Version) 32 MB
13 hours ago
index.zip Play in browser
13 hours ago
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Skeledaddler!
Solving spine-chilling platforming puzzles, one bone at a time!
| Status | Released |
| Authors | kett, brenonerb, Fupicat |
| Genre | Platformer, Puzzle |
| Tags | Godot, Halloween, Ludum Dare 58, Puzzle-Platformer, Skeletons |
| Languages | English |
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